The importance of having fun

This is somewhat unrelated to the technical issues I'm usually discussing here. But I'm agreeing so fully, and the issue seems so crucially important to me, that I want to point to it anyways.

Eric S. Raymond pointed out many organisational issues for successfull free software projects in his famous Cathedral and Bazaar paper. Most of the things he mentions there are right. But all of them are actually only a function of the fundamental idea the -Ofun, pointed out in this article.

And I know no other project so badly following it, so exactly doing the opposite of -Ofun, like the Hurd :-( It's really that, and nothing else, what makes Hurd's progress so slow. Can it be fixed? I hope so...

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